Oh, now this one was interesting....
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And EXTREMELY FRUSTRATING!
I've played this game several times, and I technically beat it once, but it didn't quite get to the: "You saved Hyrule and you are a real hero!" scene, due to a power surge shutting off my computer. Such is life though. But many people believe that this game is terrible, but there are also those that love this game. I like how they did it, and how it poses a challenge but it does get frustrating.
Trust me.
After the events of the first game, where you defeat Gan(n)on and restore the Triforce, saving Zelda, time passes, things happen, and a magician puts Zelda to sleep. So you must find the Triforce of Courage to wake her from her sleep spell. But to do that you have to conquer six palaces to break the barrier to the temple where the Triforce of Courage was hidden.
Meanwhile, Gannon's followers try to bring him back by killing Link and pouring his blood over Gannon's ashes to revive him, thus giving us some antagonistic force. That and the fact that the townspeople either a) know nothing at all (literally, some say "SORRY I KNOW NOTHING") b) have typoes/errors or just say their name (i.e. "GET CANDLE IN PARAPA PALACE, GO WEST" when it's actually in the east, or "I AM ERROR" the most famous quote from this game if memory serves) or c) send you on sidequests to get spells. For example finding a trophy, a mirror, a...kid?, etc..
So unlike all other Zelda games, this one is a side-scroller, barring the overworld map. You fight randomly encountered enemies, gain EXP, and level up in either SWORD, which is Attack power, and the hardest to level up because of that, MAGIC which is how much Magic points you have available to use, the second hardest to level, and LIFE, which is the arbiter of how many hits you can take, and the easiest to level.
You can obtain large magic containers, adding another bar to your MAGIC meter, and heart containers, adding a bar to your LIFE bar. In addition, you can find "Link Dolls", which are even rarer, due to the fact that it adds to the amount of lives you have, one use only, so it's best to collect them before going to the Great Temple, the final dungeon of the game.
So you go through the game, fighting various enemies with some of the oddest names, conquering palaces, interesting bosses, Horsehead, Helmethead, Reubenok, Carock, Gooma, and Barba. You also have to go through Death Mountain halfway through the game, the source of much of my frustration when it comes to this game, and then after conquering the six palaces, venturing through the Valley of Death. Which is even more frustrating.
And lastly, the Great Temple. It's kinda long, but that's to be expected of the final challenge. Fighting bird-like creatures, walking through walls (literally, one section there's a spot where you walk through the wall), and at the end, fighting Thunderbird and your Shadow.
And after all of that is over with, you get the Triforce of Courage, and you awaken Zelda, and are told you are a real hero.
And that's game.
So really, when all is said and done, it's a great game, but frustrating.
I give Zelda II: The Adventure of Link 4 Downward Thrusts out of 5

My brothers and I loved Zelda. These are fun posts to read, and from the sound of it, they are more fun to research. Just make sure that your posts continue to be the lenght of the last two. The first one (Pokemon) was too short for credit, but since you already have the other two, you will be fine for the first two grades. Keep up the good work.
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