Back in the mid '80s, a wonderful movie came forth from Hollywood's big green ass. And that was Back to the Future. Starring two wonderful actors of the era, it was a big hit; it still is even today. And as with every big movie of the time, there came the game version. While some movie-to-game titles were decent, Back to the Future didn't fit the bill.
People expected much out of it, seeing how it's based off of Back to the Future. It must be great, right? Well, they were wrong. The Back to the Future game was God-awful. Considerably a disappointment.
The game starts off with the title screen, lacking any recognizable tune from the movie, albeit 8-bit, instead something completely different. Upon starting, you play as Marty, who apparently cannot stop walking...seriously, no button combination makes him stop other than to pause the game. You collect clocks, avoiding some of the most random obstacles known to man. Everything knocks him over other than just the basic payment. Even small insects knock him over. Random women hula-hooping knock him over, hell, benches knock him over, something that makes more sense, seeing how benches are more common than people and insects, some even walking in the middle of the streets! What the hell? As if that wasn't enough, it just goes on and on.
A note about Marty, he isn't wearing any recognizable outfit from the movie, that doesn't make sense either. And he isn't walking the streets for clocks and dodging random objects. No, he wanted to get back to 1985 with the DeLorean. Where's Doc Brown? Where's Biff? Where's, well anyone that actually looks like they're from the damn movie?!
The second stage is in the cafe, where you have to move about, throwing drinks at oncoming goons. At least here he can stop walking if you simply release the D-Pad. Afterwards, it's back to the streets with RLS Marty, who hardly even looks like the real Marty from the movie, on his quest to dodge random objects and collect clocks. I guess in a sense, it's taking the concept of the movie literally. Collecting clocks, of course, time. And throwing drinks, oh the classic scene where the Marty's father gets his chocolate milk slid over to him. Apparently glass containers with drinks in them defy gravity and slide through mid-air. And that brings us to the next thing, the classroom.
"Break Lorraine's Heart"
Oh boy. For starters, Lorraine is shooting off a constant stream of hearts at you, and you have to use a book to absorb them, as a means of breaking her heart. So this game takes things so bloody literal.
After going through the same walking level, only with a different color palette, more of the same levels as before, including the guitar act (also terrible), the final act to this total travesty begins. The DeLorean actually makes an appearance. Lightning strikes everywhere, and you have to drive to the end, reaching 88 mph for several seconds, and you have to avoid the lightning. Wait...didn't he need that lightning to generate the 1.21 gigawatts to send him back to the future? WHAT THE HELL WAS WRONG WITH THESE PEOPLE?!
Simply put, it could have actually given the movie justice, but the developers did such a terrible job that it doesn't deserve the title "Back to the Future"...but then, oh you'll never believe this...they made a sequel game to follow with the sequels to the movies. Both of those were god-awful as well. Those were just as atrocious as this piece of Glenn Beck. And that's putting it nicely.
But over in Japan, developers decided they'd take the second movie adaptation into their own hands. Super Back to the Future II is a Japanese-only title, for the Super Famicom...and was actually...good?! So America gets three terrible games, and Japan gets one better than ALL THREE?
Well hell, as Marty said himself, "Everything's better in Japan." Well I guess the Japanese took that to heart when they made this.
Back to the Future for the NES gets 1 Falling Marty impersonator out of 5.

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